The more challenging fighters were able to reposition themselves closer to where we were,” infantry officer Read Omohundro told Variety. We were able to penetrate into the city quickly. “The fight we initially dealt with in the northern end of the city was a lot less intense. troops fought on the south end of Fallujah as a diversion, with plans to move in from the north to gain tactical advantage. It’s estimated that 1,200 to 2,000 insurgents were killed.īy design, civilians in Fallujah were warned in advance. While the mission was a tactical success, 107 coalition soldiers died in combat. The second assault on Fallujah (after the Iraq government canceled the first in April 2004), began in November of 2004 and is where “Six Days in Fallujah” stemmed from. In time, “Six Days in Fallujah” could still happen. Yet, the Fallujah saga remains untold in interactive form because of political concerns, marketing fumbles, press pressure, and expensive development. Destineer spent between three and four years on “Six Days in Fallujah.” Soon after the military’s operation, after two months of combat, Destineer (and a secondary brand, Atomic Games) headed by founder Peter Tamte, took up the mantle to make a video game based on the Fallujah battle, with a focus on precisely detailing what happened.